<?xml version="1.0" encoding="utf-8"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
  <title>News — Glyph Dynasty</title>
  <subtitle>Devlog and articles from Glyph Dynasty, an ASCII city builder of ancient China: milestones, how the text graphics work, and the history behind the campaign.</subtitle>
  <link rel="self" type="application/atom+xml" href="https://glyphdynasty.com/news/feed.xml"/>
  <link rel="alternate" type="text/html" href="https://glyphdynasty.com/news/"/>
  <id>https://glyphdynasty.com/news/</id>
  <updated>2026-10-24T00:00:00+00:00</updated>
  <author><name>Glyph Dynasty</name><uri>https://glyphdynasty.com/</uri></author>
  <icon>https://glyphdynasty.com/icon-192.png</icon>
  <entry>
    <title>Games like Pharaoh, Caesar III and Zeus: Master of Olympus</title>
    <link rel="alternate" type="text/html" href="https://glyphdynasty.com/news/games-like-pharaoh-caesar-3-zeus/"/>
    <id>https://glyphdynasty.com/news/games-like-pharaoh-caesar-3-zeus/</id>
    <published>2026-10-24T00:00:00+00:00</published>
    <updated>2026-10-24T00:00:00+00:00</updated>
    <category term="guide" label="Article"/>
    <summary>Games like Pharaoh, Caesar III and Zeus: a guide to walker-based historical city builders, old and new, and where Glyph Dynasty, set in ancient China, fits in.</summary>
  </entry>
  <entry>
    <title>Terracotta army, Great Wall and Grand Canal in a city builder</title>
    <link rel="alternate" type="text/html" href="https://glyphdynasty.com/news/great-wall-grand-canal-terracotta-army/"/>
    <id>https://glyphdynasty.com/news/great-wall-grand-canal-terracotta-army/</id>
    <published>2026-10-24T00:00:00+00:00</published>
    <updated>2026-10-24T00:00:00+00:00</updated>
    <category term="history" label="History"/>
    <summary>How the Great Wall, the Grand Canal and the terracotta army are built stage by stage in Glyph Dynasty, and what the real history of each monument says.</summary>
  </entry>
  <entry>
    <title>Chinese history strategy game: five dynasties from Xia to Han</title>
    <link rel="alternate" type="text/html" href="https://glyphdynasty.com/news/xia-shang-zhou-qin-han-history/"/>
    <id>https://glyphdynasty.com/news/xia-shang-zhou-qin-han-history/</id>
    <published>2026-10-24T00:00:00+00:00</published>
    <updated>2026-10-24T00:00:00+00:00</updated>
    <category term="history" label="History"/>
    <summary>Xia, Shang, Zhou, Qin and Han: what is known about each dynasty and how the Glyph Dynasty campaign turns two thousand years of Chinese history into a city builder.</summary>
  </entry>
  <entry>
    <title>ASCII graphics: how we draw a whole city with text characters</title>
    <link rel="alternate" type="text/html" href="https://glyphdynasty.com/news/how-we-draw-a-city-with-text/"/>
    <id>https://glyphdynasty.com/news/how-we-draw-a-city-with-text/</id>
    <published>2026-10-24T00:00:00+00:00</published>
    <updated>2026-10-24T00:00:00+00:00</updated>
    <category term="guide" label="Article"/>
    <summary>A readable look at the ASCII graphics of Glyph Dynasty: hand-typed 16×8 drawings, a colour map per character, a 3/4 view, WebGL2 light and shadow, and night.</summary>
  </entry>
  <entry>
    <title>Roadmap: from version 0.9 to Early Access and the Song dynasty</title>
    <link rel="alternate" type="text/html" href="https://glyphdynasty.com/news/roadmap-early-access/"/>
    <id>https://glyphdynasty.com/news/roadmap-early-access/</id>
    <published>2026-10-24T00:00:00+00:00</published>
    <updated>2026-10-24T00:00:00+00:00</updated>
    <category term="devlog" label="Devlog"/>
    <summary>The Glyph Dynasty roadmap after 0.9: playtests, the Steam demo and Early Access, then festivals, races, canals, the Tang and Song dynasties. Order, not dates.</summary>
  </entry>
  <entry>
    <title>Steam demo: three Xia missions, achievements and a Next Fest plan</title>
    <link rel="alternate" type="text/html" href="https://glyphdynasty.com/news/steam-demo-next-fest/"/>
    <id>https://glyphdynasty.com/news/steam-demo-next-fest/</id>
    <published>2026-10-23T00:00:00+00:00</published>
    <updated>2026-10-23T00:00:00+00:00</updated>
    <category term="devlog" label="Devlog"/>
    <summary>What the Glyph Dynasty demo contains: the first three Xia missions, achievements and Steam Cloud, progress that carries over, and a plan for Steam Next Fest.</summary>
  </entry>
  <entry>
    <title>Chinese New Year in a city builder: rain, snow and the Spring Festival</title>
    <link rel="alternate" type="text/html" href="https://glyphdynasty.com/news/seasons-weather-spring-festival/"/>
    <id>https://glyphdynasty.com/news/seasons-weather-spring-festival/</id>
    <published>2026-10-23T00:00:00+00:00</published>
    <updated>2026-10-23T00:00:00+00:00</updated>
    <category term="devlog" label="Devlog"/>
    <summary>Weather by month, a wave of lanterns at dusk and Chinese New Year with red lanterns and fireworks: how the seasons came to Glyph Dynasty, an ASCII city builder.</summary>
  </entry>
  <entry>
    <title>Disasters you can watch: floods, fires and locusts in a city builder</title>
    <link rel="alternate" type="text/html" href="https://glyphdynasty.com/news/city-builder-disasters-flood-fire-locusts/"/>
    <id>https://glyphdynasty.com/news/city-builder-disasters-flood-fire-locusts/</id>
    <published>2026-10-23T00:00:00+00:00</published>
    <updated>2026-10-23T00:00:00+00:00</updated>
    <category term="devlog" label="Devlog"/>
    <summary>In Glyph Dynasty a flood comes as a wave, fire runs across the roofs and locusts eat the fields before your eyes. How the disasters work and how to defend.</summary>
  </entry>
  <entry>
    <title>Capture mode, Show glyphs and a city you can save as a .txt file</title>
    <link rel="alternate" type="text/html" href="https://glyphdynasty.com/news/capture-mode-show-glyphs-txt/"/>
    <id>https://glyphdynasty.com/news/capture-mode-show-glyphs-txt/</id>
    <published>2026-10-23T00:00:00+00:00</published>
    <updated>2026-10-23T00:00:00+00:00</updated>
    <category term="devlog" label="Devlog"/>
    <summary>Three tools for making ASCII art from your city in Glyph Dynasty: capture mode on F10, Show glyphs on the ` key, and saving any view as a plain text file.</summary>
  </entry>
  <entry>
    <title>League of Cities: an online co-op city builder for 2–4 players</title>
    <link rel="alternate" type="text/html" href="https://glyphdynasty.com/news/co-op-city-builder-league-of-cities/"/>
    <id>https://glyphdynasty.com/news/co-op-city-builder-league-of-cities/</id>
    <published>2026-10-22T00:00:00+00:00</published>
    <updated>2026-10-22T00:00:00+00:00</updated>
    <category term="devlog" label="Devlog"/>
    <summary>How online co-op works in Glyph Dynasty: 2–4 players, a city each, gifts and trade pacts, and a shared monument no one can finish alone. In development.</summary>
  </entry>
  <entry>
    <title>From 10×5 to 16×8: how our ASCII art grew up</title>
    <link rel="alternate" type="text/html" href="https://glyphdynasty.com/news/ascii-art-16x8-tiles/"/>
    <id>https://glyphdynasty.com/news/ascii-art-16x8-tiles/</id>
    <published>2026-10-20T00:00:00+00:00</published>
    <updated>2026-10-20T00:00:00+00:00</updated>
    <category term="devlog" label="Devlog"/>
    <summary>The day every tile of Glyph Dynasty went from 10×5 to 16×8 characters: what changed in the ASCII art, why the old pictures stayed, and version 0.9.</summary>
  </entry>
  <entry>
    <title>Ancient China city builder in text: Glyph Dynasty begins</title>
    <link rel="alternate" type="text/html" href="https://glyphdynasty.com/news/ancient-china-city-builder-in-text/"/>
    <id>https://glyphdynasty.com/news/ancient-china-city-builder-in-text/</id>
    <published>2026-10-19T00:00:00+00:00</published>
    <updated>2026-10-19T00:00:00+00:00</updated>
    <category term="devlog" label="Devlog"/>
    <summary>Day one of Glyph Dynasty, a Chinese city builder game where every roof, field and cart is made of text characters. What the ancient China prototype could do.</summary>
  </entry>
</feed>
