Walkers
Every service walks the street
Nothing in the city happens by magic. A market vendor, a shrine priest, a healer and a tax collector each leave their building and roam the roads. A house gets water, food or a blessing only if the right walker passes close by. Carters haul millet from the fields to the granary and pottery to the warehouse: no road, no delivery.
- A roadblock keeps roaming walkers inside a quarter; settlers and carters pass through
- Workers go to building groups in the order of priority you set
- Only houses the collector visited this month pay their taxes
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